1. General feedback
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5s start and pause

I liked having that other than the disconnections it created. I hope you guys figure out what the problem was and implement it back!

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Eldrin#21596·about 1 month ago

Either that, or just let the Workers start with a command on the Gold Mine, and have like 2 Peasants on queue in the Main Building.
It's just not fun, and stressful, to be late by a handful of seconds and play from behind, because of something that isn't your fault, but a hardware/software problem - lag at start, being alt-tabbed from the get-go, W3 shown on wrong monitor for whatever reason, etc.

And honestly, the drag-and-allocate on workers to Mine immediately at game start isn't very casual friendly. It's immediate stress already in on the Loading Screen, to position mouse and catch the workers, or you won't have a good enough opening. Imagine you miss-click something, don't have all selected, or hit just behind the target, and workers sprawl into the wrong location. Just unnecessary annoyances that you have to repeat every game start and hope to get perfectly.

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Solanum#21803·3 months ago

Like 5 second ticker for pause and unpause?
That would be great.
Same for a 5 second ticker for the beginning of the game. Would make the start of the game less stressful^^

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