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Open

Rules Acknowledgment & Improved Rules Discoverability

Introduce mode-specific rules directly into the launcher so players encounter them at the point where they are relevant. 1. Require rules acknowledgment before first queue When a player attempts to queue for a game mode for the first time, present the rules applicable to that mode and require acknowledgment before allowing them to queue. Examples: - 1v1 / 2v2 / 4v4 - Direct Strike - Mini Dota - Other custom or competitive modes with their own rules The intent is not to repeatedly interrupt players, but to make sure new players have been exposed to the rules before participating in a mode where those rules are enforced. Proposed flow: 1. Player selects a game mode. 2. If the player has not previously acknowledged that mode's rules, display a rules modal/page. 3. Player reviews and acknowledges the rules. 4. Queue access is enabled. 5. Acknowledgment is stored so the prompt is only shown again if needed, such as after a significant rules update. This could also highlight particularly important rules or consequences rather than presenting players with an undifferentiated wall of text. Mockup intended to facilitate discussion around the feature and UX rather than prescribe the final implementation. 2. Improve rules discoverability in the launcher The #ingame-rules forum channel is a great reference, but it is relatively hidden for both new and existing players. Players generally need to already know where to look before they can find it. Add a dedicated Rules page or section to the launcher where players can easily reference the current rules at any time. Ideally, the page would: - Organize rules by game mode. - Make rules accessible without leaving the launcher. - Provide a clear navigation entry such as Rules or Game Rules. - Link to the full forum rules where appropriate. - Surface rule changes or recently updated sections. - Use the same rule source/content as the acknowledgment flow where possible to avoid maintaining multiple versions. Goal The overall goal is to move rules from something players are expected to independently discover into something that is presented naturally as part of the game-mode experience. This should help: - Set expectations before players enter a queue. - Reduce accidental rule violations. - Make moderation decisions easier for players to understand. - Give both new and existing players a clear, permanent place to find the rules.

Mutantx#11523·18 days ago
Open

Translation for In-Game and Launcher chat

Automatic Translation for In-Game and Launcher Chat W3Champions has a very international player base, and language differences can make communication difficult, particularly in team games. It would be great if W3Champions could provide optional automatic translation for chat messages, especially in-game where manually selecting and translating messages would be impractical. Helpful scenarios include: - During a pause: Players often use pause time to explain a technical problem, ask for a few minutes, or coordinate when the game can resume. Translation would help avoid misunderstandings such as whether someone is ready to unpause. - Team games: Quickly understanding messages such as “I’m being attacked,” “need help,” “expand here,” or “let’s push” can materially improve coordination. - Before the game starts: Players can communicate about positions, races, strategy, latency, observers, or other setup issues. - Technical problems: A player could explain disconnects, lag, keyboard problems, crashes, mouse/battery issues, or other problems without relying on everyone speaking the same language. - Sportsmanship: Messages such as “gg,” apologies, explanations, or friendly conversation could be understood by more players. - Arranging games through the launcher: Private messages and group chat could be translated when players are trying to organize teams, custom games, practice sessions, or tournaments. - Moderation and dispute prevention: Better understanding of what another player actually said could reduce misunderstandings caused simply by language barriers. A possible implementation: - Players select their preferred language in the W3Champions launcher. - Incoming in-game chat is automatically translated into that language. - Keep the original message available alongside the translation. - Allow players to disable translation globally or for specific languages. - Launcher/private messages could support either automatic translation or a manual Translate option. - An MVP could initially support the most commonly used W3Champions languages, including English, Korean, Chinese, German, Russian, French, Spanish, and Portuguese. Example during a pause 1. Original Portuguese message: Pausa por favor, o meu rato ficou sem bateria. What an English-speaking player would see: [Translated PT] Please pause, my mouse battery died. 2. Original Chinese message: 请暂停一下,我的鼠标没电了。 What an English-speaking player would see: [Translated ZH] Please pause, my mouse battery died. This makes it immediately obvious that the message was translated and also shows which language the original player used. This seems particularly well suited to modern lightweight translation models. It may not require a large general-purpose AI model or expensive GPU infrastructure, especially if W3Champions initially limits support to the most common language pairs. The biggest value would be making communication between players effectively seamless without requiring anyone to leave the game or use an external translation tool.

Mutantx#11523·18 days ago